home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Super Shareware Collection
/
Super Shareware Collection.iso
/
sound
/
wowii23b.zip
/
WOWIIE.DOC
< prev
Wrap
Text File
|
1993-07-10
|
42KB
|
1,218 lines
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
WOWII Version 2.0ß
Module Player for the PC
"Introduction to the World Of Music"
Contents:
I. What the hell IS WOWII?
II. What do I need to use WOWII properly?
III. I want to know what it sounds like!!!
IV. More information for the uninterested... (Or: How It Works)
1.) Commandline Options
a) Short reference of commandline options
b) In-depth description
2.) WOWII.INI - Optionsfile
3.) Keyboard commands
V. Basic Information
1.) "Communication between WOWII and the soundcard" - The Audio DMA
2.) "WOWII dresses extravagant!!" - The 'Tweaked' Video Mode
3.) "Lovelife of Modules" - Portrait of a well-known format
VI. WOWII 2.0ß - "File Finder" - The menu
1.) Basic knowledge about the file selection menu
2.) Keyboard commands
3.) The totally unfinished pulldown menu
4.) Sightseeing tour - Background playing and the DOS shell ...
VII. Copyrights and everything else I threaten with ...
1.) The Shareware Idea
2.) CrippleWare? What is that?
3.) What am I allowed to do exactly?
4.) What could I do more?
Translation: T. Meyer Page 1 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
5.) "Do I WANT to do more?" - Philosophical Excursions
6.) Copyrights and Restrictions in short!
VIII. How To Register Easily
1. How to get a non-restricted version of WOWII
2. What if I registered already? Upgrade info!
IX. Other things
1.) The All Important Address
2.) Acknowledgments
3.) Some history, sources and other blah
X. Afterword
All mentioned Trademarks and Copyrights are
registered by their respective owners.
This manual was formatted with PROFF written by
Ozan S. Yigit & Steven Tress
Translation: T. Meyer Page 2 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
I. What the hell IS WOWII?
──────────────────────────
WOWII is a program that plays four-voice musicfiles on an
IBM PC (or compatible).
WOWII allows you to play any Soundtracker or ProTracker
"Module" on the PC. These so-called "Modfiles" originate on
the Commodore Amiga homecomputer and serve mostly as
background or title tunes for games or demos. The modules
owe their popularity to their excellent sound that is
achieved by four independant digital channels.
WOWII supports the following sound cards:
Creative Technology Ltd.
- Soundblaster 1.xx-2.xx (mono, 8 bit, max. 22 kHz)
- Soundblaster Pro 3.xx (stereo, 8 bit, max. 22 kHz)
- Soundblaster 16 ASP (stereo, 8 bit, max. 44 kHz)
Mediavision
- Pro Audio Spectrum Plus (stereo, 8 bit, max. 44 kHz)
- Pro Audio Spectrum 16 (stereo, 8 bit, max. 44 kHz)
AdLib Inc.
- AdLib Gold 1000 (stereo, 8 bit, max. 44kHz)
II. What do I need to use WOWII properly?
─────────────────────────────────────────
One of the sound cards listed above is absolutely
necessary in order for WOWII to work. Compatible sound cards
will be supported, too, of course, given they are compatible
with one of the cards listed above. Examples for compatible
cards are the Sound Galaxy series or Thunderboard by
Mediavision.
Because the output of four digitized voices requires lots
of processing power, the minimal configuration is a 80286
AT. You will be able to customize WOWII to the computing
capacities of your specific computer. Additionally, a
Standard-VGA graphics adapter is necessary.
And last, but not least, you will need some modules.
Soundtracker and ProTracker modules are available on many
BBSes and at Public Domain dealers. "Modfiles" are very
popular, so it should be no problem for you to put your
hands on a few.
If you still have problems getting them, you can contact
me. For a few bucks I will browse through my collection of
around 600 modules and copy a few of them for you.
Translation: T. Meyer Page 3 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
III. I want to know what it sounds like!!!
──────────────────────────────────────────
If all requirements mentioned under II. are fulfilled, you
are absolutely ready to enjoy the pleasure of digitally
reproduced music.
The following recommendations should be followed:
- The files WOWII.EXE and WOWII.PIC must be in the same
directory.
- The sound card has to be installed properly. Owners of
Soundblaster Pro and 16 ASP cards may have to include
the DMA channel for 8 bit sound with the /DMA:x
argument.
*WARNING*
If you forget to include this parameter and your
Soundblaster is configured to any other DMA channel
than DMA 1, you will only be able to enjoy complete
silence.
Example: You want to play the module "AXEL-F.MOD". You
should run WOWII from the DOS commandline as follows:
WOWII axel-f
The ".MOD" extension will be automatically appended.
When you press the [Return]-key the screen blanks and
after a brief moment you will see a display with 4
oscilloscopes and 4 peakmeters. If you do not see this, your
system has no VGA compatible graphics card installed or you
gave a wrong filename.
To leave the program, you will have to press the
[Esc]-key. A few informational texts appear and you will be
returned to the DOS commandprompt.
Translation: T. Meyer Page 4 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
IV. More information for the uninterested... (Or: How It Works)
───────────────────────────────────────────────────────────────
1.) Commandline Options
───────────────────────
WOWII has lots of commandline options and will interpret
them correctly (most of the time). The order is not
important, WOWII tries very hard to figure out what you
mean.
A quick reference of all options WOWII understands is
printed when you call WOWII *without* any option.
Example:
C:\MODFILES>WOWII [RETURN]
WOWII Version 2.0ß Multiple Output Device MODPlayer Copyright 1993 JOS
Usage: WOWII MODFile[.MOD] [/H:xxxxx] [/S] [/L] [/V:xxx] [/T:xxx] [...]
/H:xxxxx sets the output frequency.
/S starts WOWII with an (un)Realtime Spectrum Analyzer.
/L loops the module.
/V:xxx, /T:xxx, /B:xxx presets volume, treble and bass (0-100).
/E for enhanced stereo (AdLib Gold or Pro Audio Spectrum).
/O for setting the loudness switch (Pro Audio Spectrum only).
/DMA:x specifies the DMA channel for the Soundblaster.
/M:xxxxx defines the size of the DMA transfer buffer (2048-12288).
/NOXMS disables the usage of the Upper Memory Blocks (UMBs).
/MAX computes the maximum amount of memory available for a MODULE.
/ADJ adjusts the frequency.
C:\MODFILES>
This reference can be displayed anytime this way, to ease
the usage of WOWII.
a.) Short reference of commandline options
──────────────────────────────────────────
/H:xxxxx specifies the output frequency. You should only
use values from 8000 to 44000Hz.
/S displays a "(un)RealTime Spectrum Analyzer" in the
lower part of the display instead of the 4 oscilloscopes.
/L will restart the module from the beginning when the end
is reached.
/V:xxx, /T:xxx, /B:xxx will set the volume, bass or treble
level to 0-100 percent, respectively. Bass and treble can
only be set on specific sound cards. These are the
Soundblaster 16 ASP, AdLib Gold and Pro Audio Spectrum Plus
or 16.
Translation: T. Meyer Page 5 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
/E enables the Enhanced Stereo option of the AdLib Gold or
Pro Audio Spectrum sound cards. A 3D-like sound will be
created by using sophisticated algorithms.
/O enables the Loudness option of the Pro Audio Spectrum
card.
/DMS:x specifies the DMA channel of the Soundblaster
cards. Default is DMA channel 1.
/M:xxxxx specifies the size of the DMA buffer. Default is
4096.
/NOXMS disables usage of the "Upper Memory Blocks" between
640K and 1MB, which are provided by the XMS interface of
some memory managers.
/MAX calculates the maximum memory size available for a
modfile. The demo version of WOWII also displays the memory
which is available in the registered version.
/ADJ tells WOWII to adjust the output frequency to the
sound card. Most sound cards do not provide infinitely
variable output frequencies.
b.) In-depth description
────────────────────────
The option /H:xxxxx specifies the output frequency in
Hertz. The higher the frequency, the more data must be
output and of course calculated per second.
A frequency of 44KHz requires a lot more processing power
than a frequency of 16KHz. The default frequency is 22000Hz
and should fit normal quality demands. When using the
highest frequency of 44KHz, even fast computers like IBM
386DX with 40MHz are at the peak of their capacities.
Specifying an output frequency too high for your computer
results in off tune sounds during play.
If you experience any of these problems, you will have to
decrease the output frequency or use the "(un)Realtime
Spectrum Analyzer" instead of the 4 oscilloscopes.
The option /M:xxxxx specifies the size of the DMA-buffer.
WOWII uses a variable sized memory area for the transfer of
the audio data. Parts of the digital music are stored here
and are being played by the soundcard itself.
The bigger the buffer, the longer the delay after pressing
special keys, e.g. Fast Forward, Rewind, or muting the
channels. Default size is 4096 bytes.
The option /S forces WOWII to display the "(un)Realtime
Spectrum Analyter" right from the start of the program. This
display uses less processing time than the 4 oscilloscopes,
so you can squeeze some more Hertz out of a slower
Translation: T. Meyer Page 6 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
computer.
The /DMA:x option is only important to owners of
Soundblaster Pro or 16 ASP cards. These cards do not provide
a mechanism for a program to find out which DMA channel they
are configured to. If your Soundblaster Pro or 16 ASP (in 8
bit mode) is configured to any other DMA channel than DMA 1,
you have to use the /DMA:x option!
The /NOXMS option should only be used if WOWII crashes
without reason.
2.) WOWII.INI
─────────────
The WOWII.INI file can be used to store default options.
All options mentioned under IV.1. may be used, but only
*one* option on a line. WOWII.INI must reside in the same
directory as WOWII.EXE and WOWII.PIC!
Example for WOWII.INI:
────────────────────────────────────────────────── cut here
; WOWII.INI Copyright (c) 1993 Jan Ole Suhr
; Commands:
; modfile[.mod] Name of module.
; /H:xxxxx Output frequency in Hertz (14000-23000).
; /S Start-up WOWII with the "(un)Realtime Spectrum Analyzer".
; /L Repeat module forever.
; /V:xxx, /T:xxx, /B:xxx Specifies volume, bass or treble, respectively.
; /E Enables Enhanced Stereo (AdLib Gold and PAS).
; /O Enables Loudness (Pro Audio Spectrum).
; /DMA:x Specify DMA channel of Soundblaster cards.
; /M:xxxxx Specifies the size of the DMA-buffer (2048-12288).
; /NOXMS Disables usage of Upper Memory Blocks.
; /MAX Print maximum of available memory for module.
; /ADJ Adjust output frequency to sound card.
/H:22050
/L
/V:100
/B:90
/ADJ
────────────────────────────────────────────────── cut here again
Please note that lines beginning with a semicolon (";")
are interpreted as remarks. The example above sets the
output frequency to 22050 Hz, enables looping, sets the
volume to 100 percent, bass to 90 percent and enables
adjustment of the output frequency to the sound card.
Translation: T. Meyer Page 7 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
3.) Keyboardcommands
────────────────────
WOWII allows the user to manipulate the reproduction of
the music in many ways. You can activate many options that
influence the music directly or indirectly.
The keyboard routine was implemented in a way that even
simultaneous keypresses are recognized correctly and are
even handled simultaneously most of the time.
WOWII 2.0ß - Keystrokes - 28.06.1993
─────────────────┬─────────────────────────────────────────────────────────
Key: │ Description:
│
[Esc] │ quits WOWII. If you tagged a bunch of modfiles from the
│ menu then [Esc] jumps to the next modfile in the row.
│
[Ctrl] │ quits WOWII even if there are some tagged modfiles up
│ to be played.
│
1, 2, 3, 4 │ enables and disables muting of channel 1-4.
│
R │ forces the time display from forward to reverse counting
│ and vice versa.
│
[Home] │ jumps to the beginning of a modfile.
│
Cursor right/ │ fast forward or rewind.
Cursor left │
│
Page up/down │ jumps to the next/previous pattern.
│
Shift-[F1].. │ stores the current position of the modfile in one of 10
Shift-[F10] │ memories.
│
[F1]..[F10] │ restores the saved position.
│
Cursor up/ │ switches to the instrument page and back.
Cursor down │
│
+, - on the │ increases or decreases the output volume.
Numeric Pad │
│
V, B, T │ assigns the cursor right and left keys to the mixer
│ functions "set volume", "set bass" and "set treble".
│ The functions "set bass" and "set treble" are only
│ available on the following soundcards:
│ Soundblaster 16 ASP, AdLib Gold, Pro Audio Spectrum
│
5,6,7,8,9,0 │ Sets the volume, bass or treble to 30%-100%.
│
[Space] │ re-assigns the cursor right and left keys to the function
│ of fast forward and rewind.
Translation: T. Meyer Page 8 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
│
E │ switches from "Enhanced Stereo" (Pro Audio Spectrum) or
│ "Spatial Stereo" (AdLib Gold) to normal replay and vice
│ versa.
│
L │ turns Loudness on/off (Pro Audio Spectrum).
─────────────────┴─────────────────────────────────────────────────────────
V. Basic Information
────────────────────
"1.) "Communication between WOWII and SB" - DMA and other stuff
───────────────────────────────────────────────────────────────
In difference to other Module-Players like MP (ModPlay by
Mark J. Cox), WOW (oohh, from meeee) or SPP (Super Pro Play
by Joshua C. Jensen), WOWII uses the DMA-Transfer of the
soundcards for digital output.
Most sound cards can only be used to their fullest (e.g.
stereo, 44 kHz) by using the DMA.
Additionally, DMA (Direct Memory Access) has some other
important advantages: By using DMA, the processor is free to
do other things, while the soundcard outputs the data by
itself. Data-transfer from memory to the soundcard is almost
transparent. This way, the processor can calculate the
digital data, while the sound card reads the pre-calculated
data from memory and writes it to the analog output.
The new WOWII 2.0ß does not use the double buffering method
anymore. Instead, the DMA controller is told to provide the
same memory area to the sound card all the time.
Due to this method, some difficulties during the
development of WOWII were encountered:
If some graphical output corresponding to the audio output
is desired, the visual representation of the music must be
synchronized to the previously calculated audio data. For
this purpose WOWII uses a timer provided by your computer's
hardware. After a certain amount of time has passed, the
graphics are updated.
Important! In version 2.0ß, WOWII is not able to use any
other DMA channel than 0, 1, 2 or 3. This is only a problem
for owners of Pro Audio Spectrum cards, who configured their
card to use DMA channel 4, 5, 6 or 7. As long as this
problem is not solved, I advise you to re-configure your
sound card.
Translation: T. Meyer Page 9 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
2.) "WOWII dresses extravagant!!" - The 'Tweaked' Video Mode
────────────────────────────────────────────────────────────
WOWII uses an undocumented videomode of the standard VGA
graphics card for it's display. This mode supports a
resolution of 320x240 pixels in 256 colors with a
pixelresolution of 1:1 and is an improvement over the
standard 256 color mode with 320x200 pixels. Another
advantage is the availability of more than one screen page.
Although this videomode is undocumented, all standard VGA
graphics cards should support it.
Multitaskingsystems like Windows, DesqView (/X) or OS/2 do
not store the attributes of the videomode correctly when
switching to another application. This is not WOWII's fault
of using an "undocumented" videomode, but the programmers'
of these systems who seem to be uncapable of storing the
visual environment of the tasks correctly.
WOWII has been released over a year ago and still there is
no update for Windows, OS/2 or DesqView, which fixes the
problem, so I have to get to the conclusion that the big
software companies are ignoring me!
3.) "Lovelife of Modules" - Portrait of a well-known format
───────────────────────────────────────────────────────────
Sadly this STILL has not been a very investigated topic yet...
Translation: T. Meyer Page 10 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
VI. WOWII 2.0ß - "File Finder" - The menu
─────────────────────────────────────────
1.) Basic knowledge about the file selection menu
─────────────────────────────────────────────────
The file selector consists of two programs: MENU.EXE and
INTERNAL.EXE. MENU.EXE is the file selector program itself,
which will run INTERNAL.EXE and WOWII.EXE. INTERNAL.EXE
cannot be run directly from DOS.
After running the file selector, you will see a pulldown
menu at the top, and a status line at the bottom, and the
file selection area in the middle of your screen.
In this area, all modfiles, directories and drives are
listed in different colors. Modfiles are listed in yellow,
directories in magenta and drives in light cyan.
To select an entry in the file selector, use your cursor
keys, which will move the blue selection bar in the
direction of the key press. Press Return to play the
modfile the selection bar is on via WOWII. If you select a
directory or drive by pressing Return, the file selector
will read that directory or switch to the selected drive.
You can use the space bar to select a few modfiles, which
will be played using WOWII when you press Return. The
modules are played in the order of selection: the first
selected file at the beginning, the last selected at the
end.
Translation: T. Meyer Page 11 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
2.) Keyboard commands
─────────────────────
MENU.EXE "File Finder" - Keystrokes - 28.06.1993
─────────────────┬─────────────────────────────────────────────────────────
Key: │ Description:
│
[Alt]-X/-Q │ exits the menu and returns to DOS.
│
Cursor right/ │ moves the highlighted bar, left, up or down.
left/up/down │
│
[Space] │ tags or untags a modfile.
│
[Home] │ jumps to the first entry in the list of modfiles.
│
[End] │ jumps to the last entry in the list.
│
[Enter], │ - if there are any tagged modfiles, then they will be
[Return] │ played by WOWII.
│ - if the the highlighted bar points to a directory or a
│ disk drive then the directory will be opened or the
│ disk drive will be changed.
│ - if the highlighted bar points to a modfile then this
│ file will be played by WOWII.
│
R │ re-reads the list of modfiles.
│
F │ turns the reading of the information of the modfiles
│ (titel, instruments and patterns) on or off.
│
I │ reads the information of a single modfile.
│
B │ background replaying of a modfile.
│
D │ jumps to a DOS-shell.
│
[F10] │ activating the pulldown-menu.
─────────────────┴─────────────────────────────────────────────────────────
3.) The totally unfinished pulldown menu
────────────────────────────────────────
To enter the pulldown menu, press the [F10] key. Use the
cursor keys to navigate through the pulldown menu.
At the moment, you are only able to select the menu items
"Configuration of WOWII 2.0ß" and "Print List". A dialog
window will appear in either case, in which you can adjust
a few parameters.
Translation: T. Meyer Page 12 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
4.) Sightseeing tour - Background playing and the DOS shell ...
───────────────────────────────────────────────────────────────
Press 'B' to play a modfile in the background. This will
only be possible, when enough memory is available. The
status line will display the current position in the
modfile during play.
Press 'D' to enter a DOS shell. Sadly, the shell will
only have limited memory available. You can enter the DOS
shell when playing a module, of course.
[ And Now For Something Completely Different ]
VII. Copyrights and everything else I threaten with ...
───────────────────────────────────────────────────────
1.) The Shareware Idea
──────────────────────
Shareware are programs that were put together by hobby
programmers and that are not distributed via commercial
channels (e.g. a Software Publisher). Due to this, most
authors release versions of their programs that are more or
less usable and may be freely distributed. These versions
are spreading very fast most of the time and make the
program known to a lot of users.
By 'registering' the program, the user will get a fully
functional version of the program. To do this, the user has
to send the author some money.
If a programmer receives lots of registrations he will be
convinced to put a lot more effort into the program, in
order to satisfy the users who registered.
Should the programmer receive very few registrations he
will most likely get deep depressions which can result in a
very strange behaviour. Some authors have even gone
commercial.
2.) CrippleWare? What is that??
───────────────────────────────
Shareware programs lacking so many features that they
become useless to the user are called CrippleWare.
The crippling of his software is the programmer's only
way of guaranteering it's protection from being copied like
hell with him not getting any rewards. The distance from
bearable to unbearable restrictions is very narrow. But
think of the programmer who is getting word of his program
being used far more often than he has received
registrations...
Translation: T. Meyer Page 13 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
3.) What am I allowed to do exactly?
────────────────────────────────────
WOWII is a Shareware program. This yields the following
rules:
You are allowed to test WOWII for a period of 4 (four)
weeks after receipt, to see if it fits your needs. After
this period you are not allowed to use the program any
further.
Whoever gets himself another testversion of WOWII to get
himself another four weeks of testing incurs penalty ( ever
seen a PC disintegrating to star dust? ).
WOWII may be freely distributed, even after expiration of
the testing period.
Even Shareware-Distributors or dealers, who are
distributing Shareware by mail, may put WOWII in their
collection. The same is valid for other distribution
channels, e.g. 'Bildschirmtext' or 'Channel Videodat' and
other electronic online services. I insist on getting
notified if WOWII is distributed on such channels.
Additionally, the costs for getting the demo version of
WOWII may not exceed 10 DM (7 US-Dollars).
WOWII may not be used commercially in the testing period.
This includes single sale and bundling with other soft- or
hardware. Exceptions may be granted after contacting me.
If I agree, I will send you a written permission.
WOWII must not be used for any purpose of commercial
advertising. You are not allowed to run the demoversion of
WOWII on your computer on an exhibition or in a computer
store for any purpose of advertising your hardware.
Exceptions may be granted after contacting me.
WOWII may not be modified and this is valid for the
distribution archive, too. This includes adding advertising
textfiles for BBS or something like that to the archive.
Disassembling WOWII does *not* incur penalty. But when
using my routines, please state the original author.
I would be very grateful, if all hackers and crackers
refrain from WOWII. It is not very honourable to crack a
USD ShareWare product, is it?
4.) What could I do more?
─────────────────────────
If you register WOWII, you will receive a fully
Translation: T. Meyer Page 14 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
functional and unrestricted version. I offer an
"updateservice" free of charge, which guarantees free new
versions to the original registrator. It is for the user to
get himself the new version, either by mail or modem.
I am planning to implement many new features into WOWII.
The most important is an interactive interface, which
allows easy selection of modules instead of one at a time
by commandline.
The development of these features depends on the number
of registrations I will receive. Also, I'm very interested
in ideas you may have.
5.) "Do I WANT to do more?" - Philosophical Excursions"
───────────────────────────────────────────────────────
"I would like to express my deepest admiration to anyone,
who can live without WOWII after testing it for four weeks.
This leads me to the conclusion that there are still some
persons out there who can pull themselves together and keep
their most inner feelings and natural desires for play, fun
and suspense (version 2.0 in the handy chocolate egg -
doesn't melt in the hand, but on the modem's power supply)
under total control."
- Jan Ole Suhr, 1992
Not everyone is into registering Shareware, but
nonetheless I would like to explain what my reception of
the Shareware idea is.
There are loads and loads of Shareware authors, who are
scattered all over the world. They deliver high-quality
software to a wide range of users and many of their
products reach the quality standard of commercial products
and some are even better. Most of these programming ideas
could not be realized by the 'big' software companies, but
a corresponding market for the Shareware is non-existant.
The Biggies are busy enough handling their own brand
products and are scared of investing into other projects.
On the other hand, the small software companies do not have
the appropriate distribution channels and so they
specialise on individual solutions, that are paid for very
good.
When a Shareware author takes the role of a 'lifeguard'
of innovation and does not get support from the *users*, it
is very frustrating.
It is getting especially annoying when one has to argue
about absolutely rediculously low fees, whose value often
only cover the author's expenses.
Translation: T. Meyer Page 15 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
6.) Copyrights and Restrictions in short!
─────────────────────────────────────────
The program WOWII Version 1.xx and 2.xx is copyrighted
and was evidently developed by Jan Ole Suhr. Who ever
spoils his soup by taking my code without credit will get
his stomach emptied by me, ok? All rights regarding WOWII
are reserved by me.
All restrictions in the WOWII demo version in a nut shell:
- limited testing period of 4 weeks
- a colorful logo laid over the oscilloscopes and the
sample list
- no "Spectrum Analyzer", not even a little peak
- 2 nice ending screens
- only a maximum of 50 modfiles in the file selector
(2000 in the registered version!)
VIII. How To Register Easily
────────────────────────────
1.) How to get a non-restricted version of WOWII
────────────────────────────────────────────────
Those who want to get WOWII without a timelimit and
nerving texts, should contact the nice and needy author.
Please complete the ORDER.DOC form and mail it, together
with a stamped and self-addressed envelope, a disk of
current format and 20 US Dollars (or the equal amount in
your currency) in notes or a collection-only check, to the
author:
Jan Ole Suhr
Bockhorster Weg 28
28876 Oyten
Germany
2.) What if I registered already? Upgrade info!
───────────────────────────────────────────────
I decided, against the original statement that all
updates are for free, to set up a special arrangement for
the upgrade from WOWII 1.xx to WOWII 2.0ß:
Everyone, who has a registration number (the last four
Translation: T. Meyer Page 16 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
digits) of greater or equal 400, will receive a free update
from WOWII 1.xx to WOWII 2.0ß. Anyone with a registration
number less than 400 is urged to send me a letter with 10
DM (6 US-Dollars), stating that he wants an update of WOWII
(no SASE or diskette!). I will provide the costs for the
disk, packaging and shipping myself.
Short addendum:
───────────────
Of course I am very pleased when I receive disks with new
modfiles. But please, if you do, just send *one* disk. If
the resonance is as huge as it was with WOW, I will have
all my hands full handling the registrations and cannot
fill all those disks with modules again.
Also, I am very interested in any new innovations in
music reproduction. Those who program stuff like this
themselves are encouraged to send it to me, too.
Translation: T. Meyer Page 17 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
IX. Other things
────────────────
1.) The All Important Address
─────────────────────────────
The author's address:
Jan Ole Suhr
Bockhorster Weg 28
28876 Oyten
Germany
Tel.: 04207/801033
Fido: Jan Ole Suhr, 2:241/2302.8
2.) Acknowledgments
───────────────────
At first, let me thank my betatesters Michael Baekow,
MnemoTroN (Thomas Meyer), Mogwai (Roger Böhmermann), Harald
Zappe, Daniel Hesse, Daniel Meer and Markus Schwarz.
I am especially indebted to Michael Baekow for testing
WOWII in a very hard and intensive way (OS/2 2.0,
Soundblaster Pro).
WOWII's almost perfect emulation of most of the effects
from the original Amiga ProTracker is due to the
information provided by MnemoTroN (Thomas Meyer). He also
gave me the opportunity of listening to WOWII on the
Soundblaster Pro, thus awakening tremendous euphoria.
"The World Is Waiting" (tm) - MnemoTroN, 1992.
Another "Thank you" to Boris Ottlewski, who lent me a Pro
Audio Spectrum 16 and is now working on the new WOWIII with
me.
Two other persons I would like to thank very deeply are
Harald Zappe, who spared no expenses in order to provide me
with information regarding the programming of the
Soundblaster Pro and Jim Chun Wah, Software Engineer at
Creative Labs, Singapore, who helped me with a few very
difficult problems.
I must not forget my friend Sven Rohde, who often bursted
my illusions with almost unsolvable suggestions and
improvement ideas. His criticism is appalling, but that's
how it goes with "non-computing" friends.
Translation: T. Meyer Page 18 July 4th, 1992
WOWII V2.0ß Copyright (c) 1993 Jan Ole Suhr
3.) Some history, sources and other noteworthy stuff
────────────────────────────────────────────────────
to be continued ...
X. Afterword
────────────
I would like to wish you much fun while testing WOWII and
may no bugs be with you!
"I'm a man on a mission! - WOWII 2.0ß" - Jan Ole Suhr, 1993.
Bye, bye and don't forget to register ;-)
Jan Ole Suhr
P.S.: Many thanks to Thomas Meyer for translating the whole
document into English *AND* formatting it with PROFF!
Translation: T. Meyer Page 19 July 4th, 1992